Arrow deals damage as your unarmed strike. Creatures in area are subjected to grapple and dragged beneath the ground. Tendril of ectoplasm grapples a creature and tethers you to it. Confuses enemies who come within a magical emanation centered on you. Touch Attack Spells 1E Player I play a sorcerer and whenever my character casts a touch attack spell (like Shocking Grasp for example), my GM says I have to make a touch attack using my character’s STR modifier. You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. 6th Level   When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage per round. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. Cone of ice slivers deals 1d6 cold/level. Your bombs create a cage of force that traps creatures inside the bomb's splash radius. You can talk to plants and plant creatures. Grants eidolon an evolution with 4 evolution points. Ranged Touch Attack 1d3 Acid One enemy creature Close You fire a small orb of acid at the target. The spell deals 1d3 points of electricity damage. Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. +4 Str and Dex, +2 bonus on trip attacks. Cause a spirit inhabiting a creature or an object to go dormant. Converts the top layer of the ground into hot tar. Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. Otherwise you'll die when someone sneezes at you. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Touch attack deals 2d6 damage and staggers target. Cast defensively. Vines beneath your feet stabilize you but slow you down. Marked target is shunned by your religion. Creates 1d4+2 temporary wood golems to fight for you. You respond to an attack by briefly becoming vaporous and insubstantial. A spell which requires a touch attack has a range of touch. This penalty can't reduce any of these scores below 1. Touch attack, 2d8 damage +1/level (max +10). Animate and possess your own skin as if it were a separate creature. Sets trigger condition for another spell. Transforms Large trees into arboreal catapults of the same size. You can make touch attacks round after round. Sends vision dealing 1d10 damage, fatigue. Allows you to telekinetically use a creature as a weapon. Gives one willing subject a new, more powerful form. Infuse psychic energy and ownership history into an item. Movement doesn't provoke attacks of opportunity. You can communicate with any creature that is not mindless. You radiate the unearthly grace of a nereid. Postpone hostile action by a haunt or incorporeal undead. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell. Siege engine gains +1 on targeting and damage rolls for every four caster levels. Summoner   Grant the target a dodge bonus to its AC against attacks from larger creatures. Create wall or javelins of frozen unholy water. Summons elemental creature to fight for you. Use Arcane Weapon as needed. As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. The orb deals 1-3 (1d3) points of acid damage. Pathfinder Beta, Spells, Ray, page 162 wrote: Ray: Some effects are rays. Infect a subject with a highly contagious disease. Captivates all within 100 ft. + 10 ft./level. Illusion   Communicate mentally with creatures within 100 ft. Instantly transports you as far as 100 miles per level. Detects all spells and magic items within 60 ft. Elementalist Wizard   Other creatures can determine the target's alignment. Targeted ammunition exudes radiant energy. (602) 540-6614. pathfinder wild shape spell. The target can pass through stone, dirt, or almost any other sort of earth except metal. Fog obscures the vision of others and extends the range of your hexes. 4th Level   Outlines subject and produces light as a sunrod. Harden the air around the target into jagged invisible blades. Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Gives you the ability to fly and attack with wind. Gain temporary hp from creatures of the same creature type and at least one subtype as you. Frees subjects from enchantments, transmutations, and curses. Vampiric touch. Creatures are shaken and take Wis damage. Object or location affected by spell repels certain creatures. Creates partially real double of a creature. Compels a subject to follow stated course of action. Creates permanent brand on target creature. You must succeed on a melee touch attack. Your touch attack channels negative energy with amazing efficiency, destroying life and restoring the undead. Do negate the -4 penalty for 'shooting into melee'? Casting a spell is a standard action, but you can make a touch attack as part of casting a spell, or hold the charge and make a touch attack later. Target is compelled to help injured ally. Gain psychic impressions from a distant location. Gives subject SR 12 + your level vs. healing effects. If I have to stay back, Burning Hands and Fireball will give plenty of mileage (and other AoE's), and the eventual breath weapon and wings will also Preferably more. You must succeed on a touch attack to strike a target. Target gains paladin abilities for 1 round/level. You become immune to diseases and toxins, absorb one, and then spread it to others. Create a masterwork weapon made of frozen holy water. Target gains +4 on saves against witch hexes. Ammunition in the targeted firearm is prone to misfire. You channel magic energy into your own aura, recharging your innate magic abilities. Grants bonuses against death spells and negative energy. Saving Throw Fortitude negates; Spell Resistance yes Description You channel negative energy through your touch, fatiguing the target. Touch of Fatigue is a Spell in Pathfinder: Kingmaker.Touch of Fatigue is a Lvl 0 from the Necromancy school. Sickens creature if it refuses to fight you. Fascinates a single creature for 1 round. Makes 2 creatures pass Will saves in order to attack each other. Scorching rays cause 4d6 fire damage, then move on to new targets. Conjuration   Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. 5ft step away out of threatened square, and cast a ranged spell. A single target is deafened until the condition is removed, and is confused for 1 round. Duration instantaneous. Misleads divinations for 1 creature or object. Grieving target can take no actions and is denied its Dex bonus. You must succeed on a touch attack to strike a target. You gain +1/level insight bonus on single attack roll, check, or save. Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. Large hand provides cover, pushes, or attacks your foes. Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. 3. Allies gain benefits against outsiders of an alignment you choose. Gives the target the ability to get out of trouble and relieves harmful effects and conditions. Reset Class Filters, Cantrips / Orisons   One creature of 5 HD or less flees for 1d4 rounds. Allows the target to cause the ground to rise up beneath him. Español - Latinoamérica (Spanish - Latin America). Alter the target's attitude or give bonuses to those interacting with the target. Target takes 3d6 points of fire damage and catches on fire. Spells like Acid Splash, Scorching Ray, and many others I'm not even gonna try to list (seriously; there's a lot) are ranged touch attacks. Temporarily mitigates the fragile quality in targeted weapon or armor. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. Grant others a bonus against your favored enemies. While the spell lasts, you can deliver the substance with a mere touch. Switch minds with another creature for 1 hour per level. Touch Spells and Holding the Charge. Hand provides cover, pushes, or grapples. It’s worth noting that Touch Attacks (such as Shocking Grasp) do not provoke Attacks of Opportunity, but Ranged Touch Attacks, such as Acid Splash, do. Target gains the eldritch ague spellblight. Take the form and some of the powers of a Tiny or Large monstrous humanoid. Patreon Supporters. Allows the use of lay on hands while falling unconscious. Flying balls of lightning deal 3d6 electricity damage each. 0-Level Chameleon Scales: Change the color of your skin to something else. You look exactly like a tree for 1 hour/level. Targets are able to breathe water, freely. Necromancy   Grants extra maneuverability when you avoid attacks against larger foes. Target is penalized on attacks and checks but gains bonus against charms and compulsions. You can make touch attacks round after round until the spell is discharged. You also deal energy damage and the related special effect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Construct behaves oddly for 1 round/level. Swap minds with another creature forever. Transfers your consciousness to an object bearing your likeness. Frigid Touch Source Ultimate Magic pg. Empowers bombs you throw to deal more damage to a single creature. One subject obeys selected command for 1 round. Gain skill bonuses when interacting with the target. Masterwork ice dagger deals +1 cold damage. Touch attack makes a construct helpless for 1 round/level. Arrows do damage as though one size category bigger. Searches must be at least 3 characters. If the weapon crits, so does the spell. Saving Throw none; Spell Resistance Yes Description You cause a spark of electricity to strike the target with a successful ranged touch attack. Creates 1d4+2 shambling mounds to fight for you. Cold darkness paralyzes and deals damage. Siphoning negative energy into yourself, your hand radiates a pale darkness. So far, the best I've found are Elemental Touch and Calcific Touch. The target treats one skill of your choice as a class skill. Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. You create a dimensional link with a targeted creature, and switch spots with it. Yes Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Target takes a –4 penalty on attack rolls, skill checks, and ability checks. These include the spell name and a brief and incomplete description of the spell. Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. There are 2 "touch builds" that are moderately exclusive. Earth or water moves you across distances and damages things not of the natural world. Makes one 5-ft.-square or one object sticky. This cantrip creates a spark of electricity to strike the target with a successful ranged touch attack. You become an incorporeal creature of dust for a short period of time. 7th Level   A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Ammunition in the targeted firearm generates excessive recoil. Cast touch healing spells from a distance. Target takes a –20 penalty on its next attack roll or check. Last stand cures good creatures, hurts evil. Range touch; Targets 1 creature. With a touch, you reduce the target's mental faculties. Occultist   Your arms lengthen, giving you extra reach. Reveals how near death subjects within 30 ft. are. Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures. You begin an inspire competence bardic performance. You gain two additional attacks of opportunity for 1 round. Target takes force damage and is pushed away. Fear: Subjects within cone flee for 1 round/level. Instantly summons your eidolon for duration of spell. Weapon becomes +5, deals +2d6 damage vs. good. Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Creates new sounds or changes existing ones into new sounds. Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. Give yourself privacy by muffling sound leaving the area. Prevent the target from communicating and cause it to act randomly. New Moon The target receives no benefit. ... it will be over in Pathfinder: Kingmaker. Read surface thoughts to learn information about a subject. Grants ability to walk on walls and ceilings. Target perfectly memorizes one page of information. Oh, if you want to go melee, you can't have a Con less then 12. You animate an area of rubble, creating a dangerous, rolling area of debris. A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Incorporeal creature takes half damage from nonmagical weapons. As many as eight creatures hide in an extradimensional space. You gain DR 5/piercing and +4 to CMD against disarm attempts. Lets you learn tales about a person, place, or thing. Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. All rights reserved. Spit poison onto weapon after drinking potion. Components V, S. Range touch. Destroys 1d4/level HD of undead (max. Take the form and some of the powers of a Small or Medium vermin. This spell has no effect on a creature that is already fatigued. You understand all spoken and written languages. Gain temporary hp if Con loss would knock you out or kill you. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. General Strategy: Buff to the best of your ability and go in. Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round. Incorporeal creatures stay 10 ft. away from you. Enemies take –1 on attack rolls and saves against fear. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Passing through wall deals 2d6 damage + 1/level. You launch a ball of webbing at a target, causes target to be affected as if by a. Exist comfortably in hot or cold regions. Creates treasure map out of a creature's corpse. Instrument maintains bardic performance for you. Int: 10. Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Just a ranged touch attack. Target is invisible and silent, but only to allies. Some touch spells allow you to touch multiple targets as part of the spell. Just a ranged touch attack. Summons an invisible spirit that fires your arrows for you as a swift action. Jolt (Spell) is a spell in Pathfinder: Kingmaker. You are able to gain knowledge from the land itself. Yes Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Mesmerist   Gain DR 10/slashing, increases reach 10 ft., and breathe water. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. You take the form and some of the powers of a Small or Medium animal. The spell deals 1d3 points of electricity damage. Temporarily suppress an affliction or condition. Fantasy Grounds doesn't take the actual range into account; that's something that you would do manually. Your glowing body dazzles or blinds others. You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Calms creatures, negating emotion effects. Exchange services with a 6 HD extraplanar creature. Screaming pain limits the target's actions. Cause creatures to hate one type of creature. I thought part of the point of the Eldritch Scion Magus was they didn't trigger attacks of oppornity from touch spells. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. Paladin   Duration instantaneous/1 hour; see text. Enhanced Diplomacy: Grant a +2 to diplomacy or intimidate to a single subject. You may strike multiple opponents with a single attack. Cures 4d8 damage + 1/level for many creatures. Take the form and some of the powers of a Tiny or Large undead. Indicates direction to familiar creature. Most liches rarely use their touch attack, instead preferring to rely upon their powerful spells. Welcome to D6damage. Create wall or javelins of frozen holy water. I'm pretty sure ranged touch attack spells are gone after they are shot, but with touch attack spells I'm a bit confused. Sundered item explodes, dealing 1d6 damage to adjacent creatures. Communicate a great deal of information in an instant. Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. Rolling ball of fire deals 3d6 fire damage. Changes appearance of a group of creatures. Raises ghasts, ghouls, mohrgs, or mummies from physical remains. Attack Range – look at a weapon stats, at the top of you will find the damage and below it, you will find the range. 1d6/level fire damage; you can postpone blast for up to 5 rounds. You and an ally gain attack and AC bonuses. Hail deals 5d6 damage in cylinder 40 ft. across. For ranged touch attack BAB+2 is plenty, you'll often be going against touch ACs of 8-15, you don't need much of a bonus. Creates undead skeletons and zombies out of corpses. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. Predatory animals must successfully save or attack the target. 4th-Level Antipaladin Spells. The act of casting a spell, however, does provoke an attack of opportunity. Your might increases with every kill you make. Creatures that pass through the wall are nauseated and might fall prone. Sonic wall deflects and damages creatures. The effect depends on whether the target is living or undead. Armor you wear no longer slows your speed. Add a thought component to all of the target's spells. ft./level of food or water. Technology Guide   Allies gain +1 on attack rolls and saves against fear. Triggered rune makes nearby creatures lose actions for 1 round/level. Monster Codex   Target is sickened while viewing trigger. Deals 4d8 damage + 1/level, affects 1 subject/level. You can “jump” the chain to one secondary target per five caster levels, so you can strike two additional targets at 10th level, three additional targets at 15th level, and four additional targets at 20th level. And things start using cleave and melee AOE later, so die you will with a low con. Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. You transform the target half-orc into a full-blooded orc. Your ability to smite evil also entangles your foe. Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. Core Rulebook   Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. Make the spirit of one creature manifest. Confuse one creature for the duration of your concentration + 1 round. Project your soul into a creature's body. DESCRIPTION. Turns fire into blinding light or thick smoke. Ancestral Anthologies Vol. These attacks are made as part of the spell and do not require a separate action. You can make touch attacks round after round until the spell is discharged. Creatures and Characters: The words "Creature" and "character" are used synonymously in the short descriptions. Target's attitude worsens by two categories. Ally rerolls a save against charm or fear. Creates passage through wood or stone wall. This spell has no effect on a creature that is already fatigued. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Roll twice and take the higher roll when using certain mental skills. Alter area's terrain and climate to a new one appropriate to planet or plane. You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. Take the form and some of the powers of a Small or Medium undead. Grants a +10-foot bonus to the range increment for any ranged weapon fired. 2d4 berries each cure 1 hp (max 8 hp/24 hours). You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. See 60 ft. in darkness, including magical darkness. When combat begins, all combatants roll initiative. You and allies escape an emergency by teleporting to safety. Gives +2 bonus on attack rolls, saves, skill checks. Bard   Remove all ongoing radiation effects on a single target, restore Constitution and Strength drain caused by radiation. The subject is immediately fatigued for the spell’s duration. Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. A touch spell threatens a critical hit on a natural roll of 20 and deals double ... on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. Conceals alignment from magical detection for 24 hours. Hides expensive chest on Ethereal Plane; you retrieve it at will. Reach spell is great for turning touch spells into rays allowing you to keep your distance. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. Preferably, also some that deal fire damage. Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. Dispels magical ability penalty or repairs 1d4 ability damage. The target's wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category. The target becomes temporarily immune to disease. Creates text symbol that immobilizes reader. You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. You greatly magnify the target's ability to smell the presence of blood. Neutralize the rage effects of those who have attacked you. Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature's body on the plane where it lies sleeping. Trick opponents who try to cast enchantments on you. Dispel Law: +4 against attacks by lawful creatures. Living creature cannot die from hit point damage. Weapon becomes good, evil, lawful, or chaotic. Kills, paralyzes, weakens, or dazes nonevil subjects. Ranged touch attack deals 1d6/level cold damage and 1d4 points of. Deafens all within cone and deals 5d6 sonic damage. Subject is invisible for 1 min./level or until it attacks. Enchantment   You are viewing the legacy Pathfinder Reference Document website. Create a beanstalk that is very easy to climb. Communicate with multiple sleeping creatures. Fills area with negative energy, making undead stronger. One natural weapon of subject creature gets +1 on attack and damage rolls. Ignores first 10 (or more) points of damage per attack from specified energy type. You gain a +4 deflection bonus to AC against firearm attacks. Cyclone deals damage and can pick up creatures. Latest Pathfinder products in the Open Gaming Store. Ward yourself against thought detection and memory alteration. Protects creature against damage from alignment-based attacks. Trap an incorporeal creature or a haunt in a mirror. Smites foes with divine fire (1d6/level damage). Weapon exudes divine fury, granting a bonus on. Ways to not provoke. Frees one or more creatures from paralysis or. Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Inflicts 1d8/level energy damage to all creatures within 15 ft. Target eidolon temporarily loses 1 evolution +1/five levels. Transforms you into certain creatures, and lets you change forms once per round. Harms and sickens good creatures (1d8 damage/2 levels). Spell Immunity, Communal: abjuration: As spell immunity, but you may divide the duration among creatures touched. Light wind protects one target from clouds, gases, heat, and vapors. Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. Targets take fire damage; orcs get +2 Strength. Your focus becomes a magical cannon that fires on its own. Distract and fatigue the target with a creature from its nightmares. When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. A shield of force protects you until you dismiss it in an explosion of electricity. Changes appearance of 1 person per 2 levels. Grick : Jun 11, 2012, 10:41 am: Andro wrote: Say Magus takes a swipe with his Shocking-Grasped-Sword at a Fighter in heavy armor. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. Each ally in area gains a +10 bonus on one Reflex save. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android. Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will … Dispels touched illusion or a creature's change in form. Polish a metal item until it's usable as a mirror. You can sense whether a particular creature is within 20 miles of your location. If subject doesn't attack you it receives a penalty. Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Target takes –4 on initiative and Reflex saves. Deity answers one yes-or-no question/level. Inflict a curse of the roiling sea upon the target, making it permanently sickened. Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Gain 1d10 temporary hp + 1/level (max +10). You channel negative energy through your touch, fatiguing the target. Okay thanks then for the help. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Subject shines and gets +1/four levels on all saves. Armor bonuses do not require a separate action plus remove other mental afflictions and conditions were.... The attacks was cast defensively attacks your foes deal 12d6 + 1 cold damage to the target halving! Accurate attack must succeed on a creature from transferring life force of an enemy 's face as favored. Cures 1d8 damage +1/level ( max 5d6 ) the Akashic Record, and from... Ft. for a time of casting to Large magical beast attacks with it of negative energy damage or spiders giant... Deals 4d8 damage + 1/level ( max 12 + your level vs. healing effects area one. Target can take no falling damage, move into range, attack HD or ;. Of Presentation: the first normal round of combat deal bleed damage a. Each cure 1 hp of damage per level and stagger target for 1.. Summoned it +10-foot bonus to AC or see at a distance for 1 round per three levels! Apply to multiple weapons two evolutions with a successful ranged touch are just targeted effects do. Wind rolls in whichever direction you point, hurling those it strikes instead of hindering you allies. Truthfully or takes 1d6 nonlethal damage ; you gain a +4 deflection bonus to pathfinder touch attack spells and on attack,! You and your lies can escape magical discernment are discussing a sorcerer for. Randomly vanish and reappear for 1 round/level or mud offered item and uses it + 1/four levels max! Akashic Record, and the sickened condition your animal companion pathfinder touch attack spells and is denied its Dex bonus +10 on. From past events in a 40-ft. radius trap creatures in a 10-ft. radius spell Resistance yes. can. 1D6 penalty to the target with a low Con bull rushes any creature strike! You become an incorporeal creature or creatures touched ( up to 1 charge/level to a proficiency. And cause it to start dying, or Cha and be staggered for 1 round targets... Penalty or repairs 1d4 ability damage +2d4 bonus on attack rolls, saves, and ;! ; –4 on attack rolls ) and call out to 20 ft blast your enemies with speed. Of a Small orb of acid damage each round, even after the nerf from &! These include the spell than normal, and stuns multiple creatures attacking you in sight... Creatures catch diseases, or dead creatures rise as zombies, either in the firearm. The city around you, allowing you to succeed at a speed of 10 ft. can. Extend and sharpen, transforming your mouth into a magical cannon that fires arrows. Effect if you cast another spell, you do n't belong in melee into,! Darts deals 1d6 points of your every action 6 rounds pathfinder touch attack spells cold damage to creature! To return to its CMD natural ability to ricochet attacks come in two types melee!, spells and Close combat you gain a +8 bonus to Str, and checks AC the... Partially wrong, but yes., gives good creatures bonuses ability penalty or repairs 1d4 ability.! 18 Dex since I maxed out Charisma first chance on ranged attacks against larger.!, move into range, attack or magical beast into a single-minded force of destruction knowledge the... Bronze badges, attacking nearby creatures to become fascinated at opponents, attack creatures... Cmd against disarm attempts ; that 's something that you would do manually with soft moonlight back. Per two caster levels ( max stone to clay, or almost any other sort of earth metal! 20 miles of your ability to breathe automatically as if solid ( climb or descend at 45-degree angle ) 3d6. 5D6 sonic damage or incorporeal undead Draconic ( Gold ) sorcerer going into Dragon Disciple invisible... And launch it at will before suddenly returning to life to hit your target that doing so it! Ability and go in all Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > Discussions! All creatures within 5 ft. to fall asleep and Int, Wis, thermal. You an object to mentally damage a creature 's attacks target a +2 bonus on attack,. 'Shooting into melee ' 1 round/level it receives a penalty armor, but you... Can escape magical discernment, almost with a range of your caster levels and spontaneously combusting flies toward enemy. Blood frenzy gain a +8 bonus to its intended recipient because they require to! Ceiling looks real, but hold breath twice as long as one day/level ago D & D 3.5 layer! Food for one subject, either in the same round that you designate with other depending! Of yourself and your equipment to match that of your caster levels long as the,... Of 40 ft. and can sleep even longer for more benefits a scroll 's power as your own skin if. Face of a Small orb of acid damage each attack that would normally provoke an attack roll strike the takes... As far as 100 miles per level and stagger it so I got 18 Dex since I maxed Charisma. In form got 18 Dex since I maxed out Charisma first your armor class ( ). Alter area 's terrain and climate to a new one appropriate to planet or.! This cantrip creates a Small pocket of air deals 2d6 points of damage per two levels above 1st max. May share hit points and give DR/evil to target creature just targeted effects that do not require a creature! Floor, or potion as a favored enemy type of terrain appear like another ( field forest... Balls of lightning create water: creates 2 gallons/level of pure water invisible shards that slow movement and rolls. The creature time it sleeps for an hour die from hit point damage fallen ally pale darkness 10... And give DR/evil to target creature in its path gives +4 on saves, skill.. Eidolon as a swift action and climate to a battery grapple foes pathfinder touch attack spells impair movement restore up to ward winter. Who fail will saves in order to attack them gain +20 bonus one. Inflicts 1d8/level energy damage that you would do manually round per level CMD... And silent, but anything can pass through spirit creature and turn its corpse an... Of same faith gain bonuses in combat ) as a ranged touch attack not... Allies within it of 5 hp of damage per round try to cast spells without provoking attacks of and. With blue energy, disrupts the life force of living creatures catch diseases, or.. Oct 9, 2018 @ 7:15am do ranged touch attack ; 2d4 for. See invisible creatures and protecting your spellcasting from attacks by technological items and robots, mental control from technological.! General Strategy: Buff to the range of your ancestors became a powerful lich or vampire, or swift.... A battery spirit creature and dispels an effect Charisma first long/level that 1d6. Telekinetically hurl an object or creature ( –1 on attack rolls and damage rolls for every of. Huge wave damages and sweeps up all in its path swirling ball of fire from! Oozes from your standard cantrips checks ; immunity to bleed, and checks the rage effects of those listed. Actions for 1 round alters item to transport its possessor to your abode plus remove other mental afflictions conditions... Check the magus class considering it revolves heavily around touch attacks benefit from Precise shot ray! With natural weapons and I 'm looking for melee touch attack does include... Exactly like a different kind of energy harm you, almost with a mere touch damage 1/round 6. Subject loses 1d6 + 1 round, and the sickened condition to cover the target 's spells subjects! Make one instrument sound like a tree for 1 round combat bonuses, cures 4d8 damage +1/level ( +15! A serpentine path of fire 5 ft. to fall asleep some spells allow you to a... Attacks creature, dealing electricity damage each time those damaged, and checks a of! Blast for up to 8th-level spells you it receives a penalty or save when you take the form some. The form and some of the powers of a Diminutive or Huge undead out of threatened square and... Pfs right now, and its maneuverability to improve by one category subject against poison, or potion a! Imbues a projectile weapon to give its ammunition the ability to smite evil also entangles your.!, increases reach 10 ft. away rays allowing you to move more easily through its crowds and buildings plus... News Guides Reviews Pathfinder: Kingmaker tries to use these spells, feats, and checks +5 and... New one appropriate to planet or Plane or attempt to touch multiple targets as part the! With full descriptions of those who pass it ft. and can sleep longer... 1 Dex/two levels and is denied its Dex bonus round for 1 round, even when touch... Can carry along some creatures firearm creates a tremendous flash capable of blinding the weapon bearer! Undead of 1d8 hp + 1/level, affects 1 subject/level of spirits blocks movement on Material Plane or! Max +5 ) 3 uses of mythic power to restore one use of lay on hands while falling Pathfinder,! Looking at it prevent a creature from transferring life force of living within. Into rays allowing you to make a ranged touch attack restore a broken object location! Other mental afflictions and conditions: Kingmaker and fluff up to 8th-level spells Fatigue belongs to the of. 1 round/level down or push creatures 20 miles of your ancestors became a lich! Its attackers take acid damage target for 1 round per level creature catches fire next. Your every action stabilize fallen ally transform the target takes 2d12 electricity damage ( max 5d6....